I recently fired up Motion for the first time in a few years and I was struggling to get it to do what I wanted to do, my brain has just been trained to think like After Effects. Once I mastered Motion and dove into After Effects, I haven't looked back. I actually started animating for the first time in Apple Motion, and I agree that the learning curve isn't quite as steep as After Effects (although that was Motion 2.0 and 3.0, and now they're at version 5.0). I've used both for years, and Apple Motion seems to crash more often than After Effects, especially as your projects get more complex (just personal experience, maybe this has improved as of version 5). There are very few plugins for Motion compared to After Effects. The Trapcode plugins are very well-built and very popular. After Effects has a whole range of plugins available online that will do almost anything you can think of. When you want to start doing really custom effects like particle systems and other physics based or true 3D compositing, your options are very limited in Motion. Of course this depends on the speed of your computer and the complexity of your project, so this is really only handy for simple projects. Apple Motion only allows one timeline per project, you cannot nest sequences inside one another without rendering out a QuickTime movie.Īpple Motion does however boast that it gives you "realtime previews" which plays your animation instantly, whereas After Effects typically requires you to render a RAM preview in order to see your animation in realtime. After Effects is much more tolerant to large projects, and you can "precomp" different sequences (which is difficult to explain without you actually seeing it basically allows you to put one timeline inside of another or reuse a specific portion of your project over and over, if that makes any sense). After Effects is much more powerful than Motion when you get into advanced stuff like scripting your animations.
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