![]() ![]() It doesn’t take itself seriously, although some more subtle jokes pack a thematic punch, which shines through throughout the game. But unlike other titles that try this type of humour and grate, Hi-Fi understands how to pace itself. The pop culture references and winking toward the camera are so common, you’d think Chai’s eyes would hurt. The tone is not dissimilar from many Dreamcast-era titles, both in aesthetic and story, and the game relishes in this. The game’s story is simple but effective. Along the way, he forges new friendships, uncovers some of Vandelay’s bigger secrets and maybe even finds a greater purpose worth fighting for. Deemed a defect, Chai has to take out the department heads and escape Vandelay’s campus. However, his MP3 player ends up surgically attached to his chest and new arm in the process. After injuring his arm, Chai makes his way to Vandelay, a utopian tech firm that was shockingly not founded by George Costanza, to get retrofitted with a new robotic arm. You play as Chai, a 25-year-old wannabe rockstar and all-round lovable goofball. In stark contrast to Tango’s other games (barring the since shuttered Japan-exclusive mobile release “Hero Dice”) Hi-Fi RUSH is equal parts Devil May Cry, Jet Set Radio and Guitar Hero. While the world gives you visual clues on where the beat is to best time your attacks (alongside the music itself, of course), pressing the view button on the Xbox controller will give you a permanent bar on the bottom of the screen for a more direct visual representation of the beat.To back up a bit, Hi-Fi RUSH is the newest game from Shinji Mikami’s Tango Gameworks and The Evil Within 2 director John Johanas. If in doubt, always time your dodge to the beat to ensure that you steer clear of taking damage. If you want to keep your combat rating up but you have no nearby enemies to attack, string together a series of dodges to the beat to sustain your combat rating.ĭuring boss battles, many of the attacks will be impossible to avoid without dodging. When in this situation we recommend prioritizing dodging, as you can always start a new combo, but taking too many hits will cause a game-over. When in the middle of a combo, you may need to choose between interrupting the combo to dash out of danger, or trying to follow through on your final hits while hoping that you don't get hit. ![]() This gives you a visual representation of how much audio lag you are working with, and can be a good way to figure out if you need to change something with any of your hardware settings. Move the blinking cat logo so that it flashes as the beat marker passes underneath it. There is a Latency Checking tool in the Sound Settings tab of the Option Menu. The Y, X, X / TRIANGLE, SQUARE, SQUARE combo, Tremolo, on the contrary, is very good at hitting singular enemies and building up stun. The X, Y, Y / SQUARE, TRIANGLE, TRIANGLE combo, Breakdown, is very good at hitting several enemies surrounding you. On a fresh enemy, consider dashing to cancel a combo before the last hit and start a new combo over. Beat hits are strong, but they knock the enemy away. Alternately, you can also do a heavy attack after dodging to also launchSometimes it's better to not finish your combo. On Xbox: X - wait - X, X / On PLayStation SQUARE - wait -, SQUARE, DQUARE (they actually do teach you this in a hit bot later on). Launch enemies by staggering the timing of your light attack presses. If you time your dash to the beat you get two bonus dashes for a three dash chain. You can cancel the recovery of the last hit in a combo with a dash. ![]()
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